The whole thing of Bananza's terrain is made out of voxels, which Motokura claimed was the primary factor distinguishing it from Odyssey.[27] Takahashi described developing ranges from voxels as far more convenient than polygonal modeling, as builders could "freely Merge voxels and supplies to construct terrain and then examination https://donkey-kong-bananza65319.diowebhost.com/91427462/new-step-by-step-map-for-donkey-kong-bananza